Ikaroids was a fast-paced arcade shooter that I developed with a friend when we started our own company, Iron Star Media Ltd. The game was developed using XNA and C# and was released on the Xbox Live Indie Games platform. I was responsible for all of the code and scripting that went into Ikaroids, from the overall engine and level architecture to development of low-level systems, such as a custom 2D physics engine.
Unfortunately, the Xbox Live Marketplace was closed down recently, but you might still be able to see the page for some time at the following address.
I hope to release a version of the game ported to use the Mono-based game platform, just for fun!